Ani_Butter Test Shot

which is totally useable!

Working on Sunday to pull it off. Setting up took the most of the time, and the filming was definitely less than 1 hour… But it’s totally worth it! What a lovely home of a little cube of Butter. And Kate showed magic to knit the rug. UNBELIEVABLE. It’s a magical world of cardboard and bread :D

 

More to come :)

Ani_StopMotion Storyboard_Butter.

Butter Ani gif made by Kate!

Tried the butter today with Kate, interesting!! The tricky things is that butter melts quite easily, might need to put in back in refrigerator several time.

It’s a story about butter who’s very unsatisfied with his greasy traces, and wants to fly because of the inspiration from the butterfly!

Butter_sb_1

Butter_sb_2_v2

Butter_sb_3_v2

 

 

Here’s the sets and props.

set_and_prop

 

And here’s the discussion about our dilemma about choosing whether butter or origami as our character.

brainStorm_v2

 

Ani_Thaumatrope!

Thaumatrope_faceThaumatrope_toast

It’s always lovely to be old school. It’s a thaumatrope about one happy human being having peanut butter toast. But I drew the toast on the wrong part so it’s like it’s already in someone’s throat. Still, it’s a lovely way to die by choking to dead/killed by food.

ICM_4_PatchBallsFlies

Here’s the combination of what I’ve learned so far from Learning Processing and The Nature of Code. I call it “Patch. Balls. and Flies”. It’s kind of messy but I’m glad all the interactions with each others work! Yah! Check it out(click click )!

Functions:
1) move patch to stop bouncing balls
2) press mouse to drag balls with patch
3) long-press keyboard to see flies clubbing!! B-)   (surprisingly fit this perfectly, the most EXCITING part, DANCING time!!)
4) let go keyboard(== keyReleased) to calm down the flies, and gather all the balls within the patch

(Forgive me the awful screen pics, can’t screenshot since this one involve functions of KEY.)

bouncing

clubbing_flies

reset

Here’s some struggles I’ve been through:

  1. when dragging balls, I calculated the distance with patch and ball, and then planed to add this fixed distance to the position of patch and set it as the position of balls. But since I wrote this code in void mouseDragged(), I recalculated the distance every time I dragged and that caused flickering. Thanks to the office hour w/ Daniel Shiffman, this calculation codes were moved into void mousePressed() and it worked!!! (tearing)
  2. same stupid things happened when I want to bump flies with balls: I forgot to set conditions and thus make flies be affected by every balls!
  3. Things getting complicated when I want to make the music band. In the end I successfully saved the original color, and changed the color once it’s been hit(hitGround == true &&  cubes.x < ball.x <cubes.x+w  && ball.y < (height-h)), and then restored the colors back later.

And codes time!

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