- In: Blog, Fall 2016, MASK
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- by Laura
5P Iteration_one
5P key values
- daily based, multi user, interactions, physical
Iteration One
AS ONE
Users need to cooperate to live the life. Total 5 users: eye *2, nose * 1, mouth *1, ear *1.
Test
All wear the masks, from waking up to going to bed. Camera follows the whole process.
Goal
Country doesn’t have all the resources, and the world operates by countries exchanging resources. This mask let users to experience this in an extreme way. After the experience, users will have unexplainable binding.
Features
Eye – able to see the world, and can use camera to pass down what he/she sees
Nose – has fan attached to the belly, provide air circulation and can change the smell of the air
Mouse – has opening to get food, and pass down what he/she gets
Ear – hear “outside sound” with radio and podcast
MASK v2.0 – Unity!
Unity3D version of MASK!
Since it’s much more stable with App than with Webpage, maybe it’s worth a try to make a unity version of MASK collection. Hmm such a sweet dilemma!
Codes of accessing camera on the phone… omg so simple!
WebCamDevice[] devices = WebCamTexture.devices; mCamera = new WebCamTexture (); //for(var i=0; i<devices.Length; i++){ // Debug.Log(devices[i].name); //} if (devices.Length > 0) { mCamera.deviceName = devices[0].name; displayPlan.GetComponent<Renderer>().material.mainTexture = mCamera; mCamera.Play (); }