{Rabbit_Hole}

{currently works with Chrome and Firefox browser}

For the composition assignment the final of Coding for Emotional Impact class, I want to create something with multiple layers and is self-explained. Inspired by the description of computer vision is a rabbit hole from Andy(because I’m learning Three.js by myself recently), I wanted to make a game about “Rabbit Hole”, and my biggest assumption is that everyone is sort of down the rabbit hole.

ps. It’s not really a fun game to play. Still confusing should it be fun to play or just an emotion-building nowhere…

– Title
Rabbit Hole
– Environment
environment     environment2
– Audience
Whoever also down the rabbit hole or wonder how it feel down there.
 
– Narrative arc
Rabbit HoleMetaphor for the conceptual path which is thought to lead to the true nature of reality. Infinitesimally deep and complex, venturing too far down is probably not that great of an idea.

Literary Nonsense- has no system of logic, although it may imply the existence of an inscrutable one, just beyond our grasp.

And below are three snapshots of what I’ve built so far. I made my own models in Maya and drew textures in Photoshop. Can’t view online because of some web-related issue I can’t solve to load the music(SOLVED_by hard coding the url of music file path). But have no ideas how to do the transition from scene to scene…

SCENE_ZERO: http://www.rabbithole.link/

open

SCENE_ONE: http://www.rabbithole.link/index_D.html

Screen Shot 2014-04-13 at 10.26.14 PM

SCENCE_TWO: http://www.rabbithole.link/index_G.html

Screen Shot 2014-04-13 at 10.27.30 PM

SCENE_THREE: http://www.rabbithole.link/index_S.html

Screen Shot 2014-04-20 at 6.44.00 PM

SCENE_FOUR: http://www.rabbithole.link/index_M.html

maze

SCENE_FIVE: http://www.rabbithole.link/index_T.html

TV

SCENE_SIX: http://www.rabbithole.link/index_F.html

jump

SCENE_SEVEN: http://www.rabbithole.link/index_V.html

voice

SCENE_EIGHT: http://www.rabbithole.link/index_E.html

Elevator

( Three.js + web stuff ) == super deep rabbit hole.

EmoCode final_{Rabbit Hole}

Rabbit Hole

  • “down the rabbit hole”, a metaphor for adventure into the unknown, from its use in Alice’s Adventures in Wonderland
  • a slang expression for a psychedelic experience, from the same usage
  • ARG, Alternative Reality Game(http://en.wikipedia.org/wiki/Alternate_reality_game#Unique_terminology) –
  • TING, This is not a game
  • Literary nonsense

    • these supernatural phenomena are not nonsensical if they have a discernible logic supporting their existence
    • has no system of logic, although it may imply the existence of an inscrutable one, just beyond our grasp.
  • Eating and devouring[edit]

    Carina Garland notes how the world is “expressed via representations of food and appetite”, naming Alice’s frequent desire for consumption (of both food and words), her ‘Curious Appetites’.[26] Often, the idea of eating coincides to make gruesome images. After the riddle “Why is a raven like a writing-desk?”, the Hatter claims that Alice might as well say, “I see what I eat…I eat what I see” and so the riddle’s solution, put forward by Boe Birns,[27] could be that “A raven eats worms; a writing desk is worm-eaten”; this idea of food encapsulates idea of life feeding on life, for the worm is being eaten and then becomes the eater  – a horrific image of mortality.

    Nina Auerbach discusses how the novel revolves around eating and drinking which “motivates much of her [Alice’s] behaviour”, for the story is essentially about things “entering and leaving her mouth”[28] The animals of Wonderland are of particular interest, for Alice’s relation to them shifts constantly because, as Lovell-Smith states, Alice’s changes in size continually reposition her in the food chain, serving as a way to make her acutely aware of the ‘eat or be eaten’ attitude that permeates Wonderland.[29]

  •  How Doth the Little Crocodile
    • How doth the little crocodile
      Improve his shining tail,
      And pour the waters of the Nile
      On every golden scale!
      How cheerfully he seems to grin,
      How neatly spreads his claws,
      And welcomes little fishes in
      With gently smiling jaws!
  • The effect of nonsense is often caused by an excess of meaning, rather than a lack of it.

Timing and Pacing

For this week’s subject Timing and Pacing, I chose “No Safe-House” in the soundtrack of The Grand Budapest Hotel to decode.

timing

 

effect I intend to achieve

–> emotion accumulation, cheerful and narrative.

notes

  • library I used for camera in 3D –>  http://mrfeinberg.com/peasycam/#about
  • using PShape to store the tetrahedron I made and set their movements with trigonometry functions, noise, hsl, and hard-coding frameCount!!!(see how long and tedious my codes are :P)
  • issues to work on, since I used frameCount, it’s different all the time, depending how fast my computer run. need to use millis() next time!
  • next step will be using library Minim to generate the patterns directly from the analysis of sound file.

codes 

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