{Walk & Talk}

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Walk & Talk

is the final project of me and Ziv for Spatial Media.

 

Ideas

For the final of Spatial Media, there’s no restriction on content and context, so because of the struggling process of brainstorming, we decided to make a project helping brainstorming! Getting the inspirations from Land and Sea, a game heard from Ziv from Israel, and the Boundary Functions of Scott Snibbe that exploring the relation between people and spaces, we built up a system that people can expand their territory by walking and shaking, and once people stop moving, their territories will shrink and eventually disappear. Based on several researches proved that “Body Movements Can Influence Problem Solving”(e.g. Science Daily, May 13, 2009), it has the potential to be installed in office space, and help employees brainstorming.

traditional_territory_small

 

Concept

Each person in the game is assigned an initial territory, which he can expand by walking. If they don’t walk, their territory gets smaller. Also, if they don’t talk (to brainstorm or just chit chat), their territories will shrink. This way, people have to walk and talk in order to keep his/her territory.

 

Context

This game can be used for multiple purposes, e.g. DECISION MAKING • BRAINSTORMING • VOTING ON IDEAS • BUDGET PLANNING. Overall the main function is provoking thoughts about sharing and space with movements.

 

Technique

process

Tools: OpenFrameworks, Kinect*1, projectors*2.

 

Developing

1) The first attempt to expand the territories based on the blobs movement captured by Kinect.

2) Using ofPolylines to smooth the shape of geometry.

3) Beautiful mistakes ;)

4) Final version of color-filled geometry.

Roofwing

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A flying + walking, surreal experience design for rooftop. Work done with amazing John.

It’s all start from an assignment in the class Spatial Media, with specific requirement as below:

+ be site specific (i.e. be designed for an actual location)
+ be designed for use by more than one person
+ involve a horizontal surface

START FROM SPACE

Because we wanted the experience to be strongly connected with space, we developed the idea starting from space. We chose rooftop because its exciting yet rusted characters, and we thought it has the potential to be a relaxing playground for citizens, especially for cities with limited space.

CONCEPT

+ Utilize the height and windy characters directly from space
+ Cooperate with your teammates to maximize and exaggerate the excitement

SP_Rooftop_old

SWINGS PRODUCTION(making miniature!)

+ woods
+ necklace chains & rings
+ thin hemp rope
+ webcam
+ monitor
+ white board

TECHNIQUES

+ Openframeworks
+ videoGrabber
+ videoPlayer
+ color detection
+ image sequences
+ soundPlayer

Swing range test

Infinite Loop
This is one of the amazing beautiful mistake with the infinite loop between monitor showing what camera capturing and camera capturing monitor.

HOW IT WORKS

+ Team A & Team B
+ swing people*5 need to cooperate to swing as high as they can to shoot out the strong thunder, or either weak thunder or NO thunder will be shoot out(different thunder sound effects).
+ people in the center can block the thunders by stepping on them(scoring sound effect + spark sequence), so two team have to try to rope in the people in the center
+ once thunders reach the other side, strong thunder gets 2 scores, weak thunder gets 1 score.
+ SWING OR DIE.