MASK v2.0 – Unity!

Category: Blog, Fall 2015, MASK, Personal project
Tags: 3D. Cardboard. MASK. Unity. VR.

Unity3D version of MASK!

Since it’s much more stable with App than with Webpage, maybe it’s worth a try to make a unity version of MASK collection. Hmm such a sweet dilemma!

Codes of accessing camera on the phone… omg so simple!

WebCamDevice[] devices = WebCamTexture.devices;
mCamera = new WebCamTexture ();

//for(var i=0; i<devices.Length; i++){
//	Debug.Log(devices[i].name);
//}

if (devices.Length > 0) {
	mCamera.deviceName = devices[0].name;
	displayPlan.GetComponent<Renderer>().material.mainTexture = mCamera;
	mCamera.Play ();
}

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