MASK v2.0 – Unity!
Category: Blog, Fall 2015, MASK, Personal projectTags: 3D. Cardboard. MASK. Unity. VR.
Unity3D version of MASK!
Since it’s much more stable with App than with Webpage, maybe it’s worth a try to make a unity version of MASK collection. Hmm such a sweet dilemma!
Codes of accessing camera on the phone… omg so simple!
WebCamDevice[] devices = WebCamTexture.devices; mCamera = new WebCamTexture (); //for(var i=0; i<devices.Length; i++){ // Debug.Log(devices[i].name); //} if (devices.Length > 0) { mCamera.deviceName = devices[0].name; displayPlan.GetComponent<Renderer>().material.mainTexture = mCamera; mCamera.Play (); }
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