Salvation _ Automata Midterm
“Nail hammering, finger nail pulling, brain stirring, body spinning.
What do you feel watching those shadows thriving darkly?”
A hand-crank automata with Cam & Followers system.
Refined version of this.
“Nail hammering, finger nail pulling, brain stirring, body spinning.
What do you feel watching those shadows thriving darkly?”
A hand-crank automata with Cam & Followers system.
Refined version of this.
Walk & Talk
is the final project of me and Ziv for Spatial Media.
Ideas
For the final of Spatial Media, there’s no restriction on content and context, so because of the struggling process of brainstorming, we decided to make a project helping brainstorming! Getting the inspirations from Land and Sea, a game heard from Ziv from Israel, and the Boundary Functions of Scott Snibbe that exploring the relation between people and spaces, we built up a system that people can expand their territory by walking and shaking, and once people stop moving, their territories will shrink and eventually disappear. Based on several researches proved that “Body Movements Can Influence Problem Solving”(e.g. Science Daily, May 13, 2009), it has the potential to be installed in office space, and help employees brainstorming.
Concept
Each person in the game is assigned an initial territory, which he can expand by walking. If they don’t walk, their territory gets smaller. Also, if they don’t talk (to brainstorm or just chit chat), their territories will shrink. This way, people have to walk and talk in order to keep his/her territory.
Context
This game can be used for multiple purposes, e.g. DECISION MAKING • BRAINSTORMING • VOTING ON IDEAS • BUDGET PLANNING. Overall the main function is provoking thoughts about sharing and space with movements.
Technique
Tools: OpenFrameworks, Kinect*1, projectors*2.
Developing
1) The first attempt to expand the territories based on the blobs movement captured by Kinect.
2) Using ofPolylines to smooth the shape of geometry.
3) Beautiful mistakes ;)
4) Final version of color-filled geometry.
Triangulation.. Finally! Want it so bad for a semester. Luckily having a winter break to do it. Have a lot of rooms for improvement but still, one step further!
New version. Normal speed!
In the middle of documentation, the ill performance, both low speed running and wrong color picking bothered me a lot, so I went through the whole codes again and making adjustment around. And then I found out what the problem is! It’s the random plotting of points for triangles! It not only slows down the process, but also causes the ill performance of choosing the right color for the triangle. OH YEAH SO HAPPY. It’s the similar “bitter yet sweet moment” I usually will have when coding… I think I’m ready for the new semester!
Old version. x3 speed! Slow and chaos.
Old Line version. Slow but it seems to have better outcome with the random plotting points methods!!
Image Gallery
Basic idea of code
References
Inspiration & Further
Code, as below: Read The Rest
ICM Final– Glitchtchtchitch.
Manipulation and surveillance visualization.
Featured in ITP Winter Show 2013(See all the pics!).
Glitchtchtchitch is a live interactive installation showing multiple short-lived fault in a system. By bringing out the imperfection of technology with massive pixels manipulation, sound distortion, and multiple screens display, Glitchtchtchitch visualize the transient fault and the incapability of communication. Although mainly sending serious messages, with the effect of headless illusions, heads displacement, and delay, it leaves audience undergoing an experience without too much pressure.
Glitchtchtchitch is presented by running more than 10 Processing sketches at the same time, and using 2-3 projectors to increase the amount of screen, the variety, and increase the level of distortion.
Main idea –> In order to cubify heads, instead of just altering pixels, I made an object “Cube” to get, restore, alter, and display the pixels of specific range. Also to achieve the headless effect, besides the library OpenCV, I took a background image beforehand, and display its pixels within certain ranges, once detecting a face. ALL THE SOURCE CODES
Notes
Problems with solutions
References
Original proposal –> Here.
With amazing Kate <3
links: trailer, production post.
Set gallery and our lovely character melty close shot.
Enjoy the greasy!
which is totally useable!
Working on Sunday to pull it off. Setting up took the most of the time, and the filming was definitely less than 1 hour… But it’s totally worth it! What a lovely home of a little cube of Butter. And Kate showed magic to knit the rug. UNBELIEVABLE. It’s a magical world of cardboard and bread :D
More to come :)