{"id":2276,"date":"2015-03-03T23:59:00","date_gmt":"2015-03-04T04:59:00","guid":{"rendered":"http:\/\/www.jhclaura.com\/?p=2276"},"modified":"2015-11-20T17:10:15","modified_gmt":"2015-11-20T22:10:15","slug":"mask_01-control-room","status":"publish","type":"post","link":"http:\/\/www.jhclaura.com\/mask_01-control-room\/","title":{"rendered":"MASK_01 – Control Room"},"content":{"rendered":"

First prototype (or maybe not just a prototype…) of MASK collection – Control Room<\/strong>.<\/p>\n

Story<\/h3>\n

It’s the kind of fantasy castle\u00a0that a child builds up and role-play inside. The interior is rough and the space is tiny, but with the protection and imaginary friends, you feel less timid to\u00a0the outside world.<\/p>\n

Features<\/h3>\n
    \n
  1. It’s a townhouse cardboard\u00a0mask<\/li>\n
  2. User is virtually in a cardboard\u00a0room, and sees the real world through different windows<\/li>\n
  3. The distance between self and the world is created, thus decreased the threatening feeling<\/li>\n
  4. When you stay still, imaginary friends start to encourage you<\/li>\n<\/ol>\n

    Things I learned<\/h3>\n
      \n
    1. For improving performance of phone, reducing face amount<\/li>\n
    2. Detailed model –> NO, simple yet interesting shape\u00a0–> YES<\/li>\n
    3. Texture’s effect is more powerful than model<\/li>\n
    4. …<\/li>\n<\/ol>\n

      Content test:<\/h3>\n