{"id":3064,"date":"2019-08-17T16:09:47","date_gmt":"2019-08-17T21:09:47","guid":{"rendered":"http:\/\/www.jhclaura.com\/?p=3064"},"modified":"2020-10-11T15:49:53","modified_gmt":"2020-10-11T20:49:53","slug":"david-bowie-is","status":"publish","type":"post","link":"http:\/\/www.jhclaura.com\/david-bowie-is\/","title":{"rendered":"David Bowie Is – AR Exhibition"},"content":{"rendered":"
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David Bowie Is – AR Exhibition<\/a>, is an AR project by The David Bowie Archive, Sony Music Entertainment (Japan) Inc. and Planeta. In this post, I jotted down some of my development as Lead Developer, under Director Nick Dangerfield, Art Direction Seth Tillett, and Tech Director Dan Brewster.<\/p>\n

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Paper Interaction<\/strong><\/p>\n

The irl exhibition has a lot of 2D materials, and for browsing them in a mobile app, there is a subtle balance we want to maintain, a balance between efficiency<\/strong> and AR-ness<\/strong>. We tried several ways, shuffle, fade in\/out, but ultimately it feels the most natural to see them laying or leaning on some sort of surface. <\/p>\n

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And just like how you would expect and do in real life, we made the 2D materials move with your fingertip. <\/p>\n<\/div>\n<\/div>\n

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After testing, we found out that, bringing the “focus” artifact to the front of the stack after being sent back, feels the most natural and intuitive.<\/p>\n<\/div>\n<\/div>\n